Large City: Groqüe Ëumunzik Gri

Groqüe Ëumunzik Gri

Groqüe Ëumunzik Gri
Example Wood Elf architecture.
StateRosid
ProvenceBrotlëftavremōf Moot
RegionVajgàm Basin
Founded922
Community LeaderLord Denszil
Area113 km2 (45 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation3030 m (9940 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population26970
Population Density238 people per km2 (599 people per mi2)
Town AuraWild Magic
Naming
Native nameGroqüe Ëumunzik Gri
Pronunciation/groq˔/ /ˌɛuˈmunzik/
Direct Translation[blue; dark blue] [relationship]
Translation[Not Yet Translated]

Groqüe Ëumunzik Gri (/groq˔/ /ˌɛuˈmunzik/ [blue; dark blue] [relationship]) is a subtropical Large City located in the Brotlëftavremōf Moot of the Rosid.

The name Groqüe Ëumunzik Gri is derived from the Sylvin language, as Groqüe Ëumunzik Gri was founded by Kolvid, who was culturaly Wood Elf.

Climate

Groqüe Ëumunzik Gri has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 6°C (42°F). Groqüe Ëumunzik Gri receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Groqüe Ëumunzik Gri covers an area of nearly 113 km2 (45 mi2), and an average elevation of 3030 m (9940 ft) above sea level.

Overview

Groqüe Ëumunzik Gri was founded durring the early 10th century, by Kolvid. The establishment of the new community went well, with no major obsticles durring construction.

Groqüe Ëumunzik Gri was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Groqüe Ëumunzik Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Groqüe Ëumunzik Gri is is constructed arround a semi-circular narrow paverstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Groqüe Ëumunzik Gri weathering a full scale bombardment durring a siege. Groqüe Ëumunzik Gri's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Groqüe Ëumunzik Gri has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Regardless, you do not feel it would be wise to remain in Groqüe Ëumunzik Gri long.

Civic Infrastructure

Groqüe Ëumunzik Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Groqüe Ëumunzik Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Groqüe Ëumunzik Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Groqüe Ëumunzik Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Groqüe Ëumunzik Gri's parks.

Groqüe Ëumunzik Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Groqüe Ëumunzik Gri.

Groqüe Ëumunzik Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Groqüe Ëumunzik Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Groqüe Ëumunzik Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Groqüe Ëumunzik Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Groqüe Ëumunzik Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Groqüe Ëumunzik Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Groqüe Ëumunzik Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Groqüe Ëumunzik Gri's public wards, blessings, and other arcane systems.

Groqüe Ëumunzik Gri has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Groqüe Ëumunzik Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Groqüe Ëumunzik Gri's grid is powered by a direct leyline tap.

Groqüe Ëumunzik Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Groqüe Ëumunzik Gri has a first rate hospital which caters to anyone in need of long term medical care.

Groqüe Ëumunzik Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Groqüe Ëumunzik Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Groqüe Ëumunzik Gri's natural decorations nor waterways.

Groqüe Ëumunzik Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Groqüe Ëumunzik Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Groqüe Ëumunzik Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Groqüe Ëumunzik Gri's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is short in Groqüe Ëumunzik Gri.

The Ifrit near Groqüe Ëumunzik Gri are known to be quite timid.

Groqüe Ëumunzik Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Charm energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 51
  • Farmers: 77
  • Farm Laborer: 134
  • Hunters: 89
  • Milk Maids: 64
  • Ranchers: 35
  • Ranch Hands: 71
  • Shepherds: 64
    • Farmland: 108689 m2
    • Cattle and Similar Creatures: 6742
    • Poultry: 80910
    • Swine: 5394
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2697

Craftsmen

  • Arms and Toolmakers: 50
  • Blacksmiths: 65
  • Bookbinders: 33
  • Buckle-makers: 35
  • Cabinetmakers: 67
  • Candlemakers: 89
  • Carpenters: 78
  • Clothmakers: 77
  • Coach and Harness Makers: 29
  • Coopers: 72
  • Copper, Brass, Tin, Zinc, and Lead Workers: 40
  • Copyists: 26
  • Cutlers: 21
  • Fabricworkers: 57
  • Farrier: 199
  • Furriers: 17
  • Glassworkers: 84
  • Gunsmiths: 60
  • Harness-Makers: 25
  • Hatters: 50
  • Hosiery Workers: 19
  • Jewelers: 32
  • Leatherwrights: 70
  • Locksmiths: 27
  • Matchstick makers: 44
  • Musical Instrument Makers: 40
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 40
  • Plasterers: 37
  • Pursemakers: 45
  • Roofers: 28
  • Ropemakers: 28
  • Rugmakers: 26
  • Saddlers: 50
  • Scabbardmakers: 62
  • Scalemakers: 29
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 26
  • Soap and Tallow Workers: 94
  • Tailors: 174
  • Tanners: 34
  • Upholsterers: 40
  • Watchmakers: 35
  • Weavers: 79
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 37
  • Booksellers: 46
  • Butchers: 69
  • Chandlers: 70
  • Chicken Butchers: 66
  • Entrepreneurs: 27
  • Fine Clothiers: 70
  • Fishmongers: 70
  • Florists: 16
  • Potion Sellers: 48
  • Resellers: 103
  • Spice Merchants: 36
  • Wine-sellers: 55
  • Wheelwright: 42
  • Woodsellers: 25

Service workers

  • Bakers: 128
  • Barbers: 119
  • Coachmen: 37
  • Cooks: 99
  • Doctors: 53
  • Gamekeepers: 42
  • Grooms: 23
  • Hairdressers: 93
  • Healers: 71
  • Housekeepers: 81
  • Housemaids: 128
  • House Stewards: 89
  • Inns: 26
  • Laundry maids: 47
  • Maidservants: 87
  • Nursery Maids: 50
  • Pastrycooks: 96
  • Restaurateur: 107
  • Tavern Keepers: 117

Specialized Laborer

  • Ashworkers: 39
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 56
  • In-Town Couriers: 56
  • Long Haul Couriers: 65
  • Dockyard Workers: 58
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 78
  • Millers: 64
  • Miners: 62
  • Oilmen and Polishers: 42
  • Postmen: 56
  • Pure Finder: 36
  • Skinners: 81
  • Sugar Refiners: 15
  • Tosher: 39
  • Warehousemen: 89
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 81

Skilled Laborers

  • Accountants: 34
  • Alchemist: 41
  • Clerk: 55
  • Dentists: 26
  • Educators: 75
  • Engineers: 37
  • Gardeners: 27
  • Mages: 20
  • Plumbers: 29
  • Pharmacist: 32
  • Professors: 11
  • Scientists: 20
  • Wizards: 11

Civil Servants

  • Adventurers: 26
  • Bankers: 37
  • Civil Clerks: 61
  • Civic Iudex: 29
  • Consultants: 16
  • Exorcist: 58
  • Fixers: 31
  • Kami Clerk: 54
  • Landlords: 52
  • Lawyers: 31
  • Legend Keepers: 44
  • Militia Officers: 269
  • Monks, Monastic: 89
  • Monks, Civic: 93
  • Historian, Oral: 64
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 58
  • Priests: 96
  • Rangers: 37
  • Rat Catchers: 41
  • Scholars: 42
  • Spiritualist: 50
  • Slayers: 14
  • Storytellers: 105
  • Military Officers: 96

Cottage Industries

  • Brewers: 74
  • Comfort Services: 99
  • Enchanters: 30
  • Herbalists: 29
  • Jaminators: 87
  • Needleworkers: 89
  • Potters: 47
  • Preserve Makers: 84
  • Quilters: 40
  • Seamsters: 141
  • Spinners: 77
  • Tinker: 31
  • Weaver: 72

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 40
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 29
  • Inlayers: 26
  • Musicians: 81
  • Painters, Art: 14
  • Playwrights: 27
  • Sculptors, Art: 24
  • Wood Carvers: 93
  • Writers: 89

Produce Industries

  • Butter Churners: 96
  • Canners: 74
  • Cheesmakers: 84
  • Ice Merchants: 12
  • Millers: 55
  • Picklers: 44
  • Smokers: 32
  • Stockmakers: 29
  • Tobacconists: 42
  • Tallowmakers: 62

10158 of Groqüe Ëumunzik Gri's population work within a Foundational Occupation.

15194 of Groqüe Ëumunzik Gri's population do not work in a formal occupation, but do contribute to the local economy. 1618 (6%) are noncontributers.

Points of Interest

Groqüe Ëumunzik Gri's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Groqüe Ëumunzik Gri used to be much richer, but something happened in the last 3 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the late 2nd century, Groqüe Ëumunzik Gri was attacked by soldiers from another nation, with orders to raid Groqüe Ëumunzik Gri. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Groqüe Ëumunzik Gri lost 275 people, 293 livestock, and 54 buildings. The conflict ended after roughly 74, when members of Groqüe Ëumunzik Gri's militia enacted an operation to recruit a specific noble. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with an assault and siege on the ruin, which ended in a stalemate for Groqüe Ëumunzik Gri's forces. The war is remembered in legend by Groqüe Ëumunzik Gri's bards, historians, and legend keepers.

History